This is a rules document for how a settlement collects food at the end of each turn.
Food is generated for all settlements each turn (excl. during winter). Food is collected from buildings, land sectors and sea/ocean sectors. The number of generated food is then modified by religion bonuses. All settlements try to store 30% of their food output and if there is still any surplus all additional food is also stored. The basic number of food a settlement can store is 6 times its total population and this is enough to get their population through the 5 turn long winter without starving.
Buildings – ‘Food’ buildings generate a fix number of food. The total food output from buildings is simply summarised. All Capitals start with a unique building, the Royal Gardens, which generate food for the large population.
Land sectors – Food collecting from land sectors is more complex. Each terrain type produces a number of foods. This number is then multiplied by a factor depending on how far away from the settlement the sectors is:
This means that sectors closer to a settlement generate more food than sectors further away even if they are of the same type and level. If a sector is within range of two or more settlements the food output of that sector is divided between the settlements. Sectors with an enemy presence (army) do not generate any food at all, which allows for starving enemy settlements.
For each level of improved farming on the sector the food output is increased with 25%.
Elves get double the amount of food from Forest, Deep Forest and Forest Caves. Elves get half the amount of food from all other terrain types.
Sea/Ocean sectors – A settlement only receives food from water sectors if it has a ‘Fishing’ building. If it has one or more Fishing building the output from each water sectors is decided by them. All water sectors within range generate the same amount of food.