In this first Rising Empires tutorial we’ll show an example on how to play the first turn. If you haven’t installed Rising Empires it can be found on Google Play. We use a Human empire which starts on the Surface. This is the terrain around the capital city with some comments:
- 1 – These buttons we call event buttons as they show current events in the empire. The uppermost one informs us that the current seasons is winter (more information if you click on it). The buildings below is settlement information, in this case information about your two settlements and a reminder that you need to issue build orders for them. The third one is about research, when you click on it the research screen will open allowing you to issue new research projects. The last one allow you to loop through all armies that need new movement orders (armies with orders will not show here). Event buttons disappear when you’ve looked at them.
- 2 – These buttons are the main game buttons. You can scroll the row of button to the left and right if not all buttons are shown on your smartphone or tablet.
Here comes a short description of each button (from left to right): The pile of gold gives you basic information about the economy and status of your empire. The green cross opens the game menu where you can look at and design new troop types, save game and more. The hourglass ends the turn. The Netherworld map allows you to swap between the Surface and the Netherworld. The magnifying glass allows you to zoom out the map. The small town gives you a list of all your settlements and finally the group of soldiers gives you a list of all armies in your empire.
When you activate an army, either by using one of the buttons described above or by clicking on the sector and selecting it, you get a series of buttons at the bottom of the screen. These allows you to issue orders to the army. The brighter sectors around the army is the sectors that can be seen by this army. Normally an army can see 2 sectors but scout armies can see 3 sectors.There are three buttons at the bottom of the screen:
- Army details – The ‘tent’ open a screen with details of the army. Here you can see exact movement data, what companies and their strength as well as changing name of the army. Change name by clicking on the current name in the top.
- Move army – When this button has been selected you can click on the map to issue movement orders. You can click several sectors away from the army and let the game issue a route or you can click sector by sector to make it follow a path you decide. Clicking on the army deletes all movement orders.
- Select order – The green cross opens up the full order list for this army. For more detailed information about each order press the ‘i’ in the upper right corner to open the help screen.
There is one more order worth noting that is shown in the order list for settlers. This is the settle order (a guy building a house). This is used when you want your settlers to become population in the settlement where the army is located or if you want them to build a new town.
When you’ve given orders to all your armies it’s time to activate your settlements. This is done in the same way as activating an army.Similar to armies there are three buttons present when activating settlements:
- City details – The ‘governors residence’ open up the settlement screen. Here you can view all details about the city, its population and buildings. You can also issue new production orders.
- Improve terrain – The corn field lets you select what sector to improve. It’s recommended that you set this on auto in the settlement screen but when you wish to burn down or grow new forests this must be done manually.
- Select order – The green cross opens up a list with additional orders that can be done at the settlement. At the start of a new game this list will be empty.
When you enter the settlement screen it will look like this:The settlement screen contains 4 tabs. The first one, which is showed in the image above, gives detailed information about the output of the settlement. We have economy, research, production capacity and food. Generally you should always try to have a food per pop ration of 1.5 or above. This gives a better population growth. If it’s less than 1.0 part of your population will starve. Sending away settlers is a good way to improve the food situation in a city. In the bottom of the screen you can also set if you want to automate terrain improvements for the city. This is turned on as default but can be changed in the settings (changes all settlements) or in the individual settlement.
The second tab, with the leaders on it, gives information on what the settlemeny contains. You have leaders, population of the different races (click on a population for more details), constructed buildings and armies. In your capital city you should already have 2 buildings; a palace and a royal gardens. If you need to demolish an obsolete building click on it.
The last two tabs is for issuing production orders. You can add, remove and re-arrange your production queues as you see fit. You should always build at least one wall in all your border settlements. A couple of scouts are also handy in the beginning to find out where there is room to expand and where your enemies are…
Questions? Comments? Please let us know, either here by responding to this post, on our forum or by sending us an email. Good luck!