Danielle Pasco at RegretZero has reviewed Rising Empires Premium and seems to like what she sees. Danielle ends the review with ‘I remember saying to myself, “Okay, only one more turn, then I’ll go to bed,” but lo and behold, two hours and 30 turns later, I’m still repeating that to myself.‘
Head over to RegretZero and read it for yourself!
When we look for Rising Empires on Google Play we always search with the phrase ‘4x empire strategy game’. This has always given Rising Empires positions around five and higher. But the last days we’ve been climbing to the top position. And we see the same tendency in the download statistics.
We’re both very happy about this but we’re also curious to why this happens…
Johan and I are now working on the next update of Rising Empires. This will mostly be bug fixes and other small changes that will increase the stability of Rising Empires. We hope to get it out shortly.
Johan and I have located a bug with within the code that removes excess buildings in settlements. Sometimes when you build settlers or troops the population decreases in a settlement which means that the maximum number of buildings decreases.
There is an automatic function that removes a random building in the settlement when this happens. Unfortunately it always removes buildings in the capital instead. Johan and I will upload a new version of the game as soon as we can but until we’ve done this you can get around this error by manually demolishing excess buildings in settlements with too many buildings.
We’re sorry for any inconvenience this causes.
Rising Empires and Rising Empires Premium have now been updated to version 1.5.
Recent changes text:
Major update adding line of sight to armies and settlements and improving the game economy. Added events from having a negative treasury and the new Empire report screen containing economic details. The normal mapsize has now also become selectable in the free version.
+ The normal map size is now selectable in the free version.
+ Implemented line of sight for armies and settlements.
+ Food output from Netherworld sectors increased.
+ Added new Empire report screen containing information on the economy.
+ Each turn with a negative treasury a random company will be disbanded.
+ Each turn with a negative treasury 1-3 buildings will be demolished in a settlement.
+ The map layout now shows turns remaining for many of the orders when an army is selected.
+ Armies now require 250 or more strength to give the pillage order.
+ The world tab in the new game layout is now scrollable on smaller screens.
+ Fixed bug which let a settlement keep more than the allowed number of buildings.
+ Fixed some known crashes and bugs.
The fifth update of Rising Empires introduces two new features that will seriously affect game play – Line of sight and punishment for running a bad economy. No longer will it be possible to sight enemies through solid rock walls or to invade enemy towns with unfunded armies. The changes will go live on Google Play and Amazon among others on March 31st.
“It has come to our attention that many players abuse the fact that there is no negative repercussions for an empire with a poor economy. These players will get a tough challenge now that they must limit their army to what they can actually pay for”, say the developers. The update will also add better economical information for the players easing their transition to the new game mechanics.
Rising Empires is a 4X strategy game available from Google Play and other app stores. In its recent review, the digital magazine Most Hardcore gave it 4.8 out of the maximum 5 and concluded ‘You’ll be hard pressed to find a mobile game that tackles the subgenre with greater success.’ Rising Empires was developed by the independent Swedish studio Hellhound Interactive owned by the two brothers Johan and Peter Norberg. We strive to create smart phone games which give a deeper gaming experience.
Rising Empires Premium at Google Play
Most Hardcore magazine
Johan and I are currently working on the last feature that will be implemented in the next update of Rising Empires. This is a new ’empire statistics’ screen that will give much more details on the economy of your empire. We’re planning to complete this today and spend the weekend playtesting the new features. The update will go live on Google Play, Amazon and Slide Me on Monday!
Ben Meredith at Indie Haven has reviewed Rising Empires Premium and gives a respectable score of 7 out of the maximum 10. It’s a good review. Ben likes the deep and detailed mechanics as well as it being a true 4X game for mobiles. Check it out at Indie Haven!
Johan and I are busy with preparing the next update, version 1.5, of Rising Empires. Like the ‘Rivers and roads’ update the changes in this update will have a profound impact on the game play. Among the usual bug fixes and small enhancements we will add two new features to the game:
- Line of sight – At the moment your armies and settlements can see through the solid rock in the Netherworld and the high mountains on the Surface. No more. This change will especially have a big impact on the Netherworld where it will be much tougher to scout and see the movements of other empires. Also, your towns and cities will only be able to collect food from sectors within line of sight. Again this will have a big impact in the Netherworld but food output from individual sectors will be increased to compensate.
- An empty treasury – At the moment your empire can field massive armies even when you have an empty or negative treasury. No more. For each turn your empire has a negative amount of gold, soldiers will desert and buildings will be demolished. This will go on until your empire has started to fill up its coffins again.
Rising Empires and Rising Empires Premium have had a very good period since the publishing of Most Hardcore issue 2. More than 2500 new players of the free version and lots of people have bought the premium version. We’re not making a fortune but at least we’re not losing money any more…
The last few days Rising Empires has been mentioned on two sites. First it was recommended by a forum member on the Grogheads forum
and secondly it reached the number 5 position in the Android Quality Index
top 10 list for February. Good news all around.
The new issue of Most Hardcore, the digital magazine published by Hardcore Droid, features a four page exclusive review of Rising Empires as well as a four page strategy guide. Both articles are written by long time gamer John Markley. In the review John highlights many of the new features of version 1.2 like road building, new graphics for terrain improvements and interface improvements. These are new additions to the game since he wrote the review for Hardcore Droid. John seems to like us and we definitely like John.
The review and the strategy guide are great articles and we especially enjoyed reading the guide. Playing your own game is one thing but reading how other players master the game is a thrilling experience. At least until you realize they play better than yourself…
Most Hardcore is only for subscribing member of Hardcore Droid (only $9.99 a year) but they offer a discount of 20% (discount code: A9DA19247A) for a few weeks. Subscribe now and read their excellent strategy guide!
Yesterday we received our 200th rating at Google Play for Rising Empires and our 40th rating for Rising Empires Premium. We’re happy that both were fivers and Rising Empires now have a rating of 3.9 and Rising Empires Premium 4.2. Thanks to all of you that have rated Rising Empires!