Hardcore Droid has a ‘News and Bulletin Board‘ and in the recent issue they mention Rising Empires, using phrases like ‘give … Rising Empires the highest score for any game we have ever reviewed‘ and ‘and if you haven’t already, by God, go download the game.‘ This sounds promising indeed! The review will be published later this week. Click on their logo or the link above to read the full news bulletin.
It’s been awhile since I wrote an update on what we’re doing and our progress with the ‘Rivers and roads’-update of Rising Empires. The plan is for us to complete the final version of Rising Empires and Rising Empires Premium tomorrow. We’ll spend the weekend testing the game and on Monday we’ll start sending out the game to review sites. The new version will go live two weeks from now, on December 12th.
There is plenty for us to do during that time even if the game is complete. It takes time to contact review sites, press releases must be written and sent out, we must play the game a lot to test the new AI and the new game mechanics. Writing code is only one part of being an indie game developer.New army graphics makes the map more intuitive and they also look much better.
We’ve also just signed a contract with Mobiroo and as soon as they’ve tested Rising Empires Premium it will be added to their app store. There’s a lot going on now before christmas…
Rising Empires has been mentioned on the Swedish site Feber.se. Check it out and press the red + button to increase it’s “feber”…
I’ve been playing a lot of Rising Empires lately and it’s been great fun. I especially liked a series of epic battles when I played an Ende empire and fought against a Krant empire. When I finally took his capital I fielded an army with some 18.000 soldiers. It emptied my treasury but I won the war even if it took me quite some time to finish up his smaller towns.In my current game I play a peaceful elven empire, focusing on creating the largest forest ever seen. This is a screenshot of the capital at turn 145. I’ve just completed growing the forest and now work to develop all sectors to increase the food output. Like true elves my settlers prefer the forest before the open plains…
While playing this scenario and others I’ve noted a few odd behaviours of the AI:
- Often, when settling a new sectors, the AI march away with the intended garrison company leaving the new town undefended.
- When conquering a settlement from an enemy empire, the AI often leaves the settlement without a garrison when it march away with the army that took the settlement. This, again, leaves the settlement undefended.
- After conquering a settlement the AI don’t continue its attack when it has the opportunity to do so, instead it often retreat back with its army towards its main territory.
I’ve now improved the AI for the ‘Rivers and roads’-update with regards to these three issues. The AI now leaves garrison companies in new and conquered settlements. This is a must, otherwise they will be captured by a wandering scout or some kind of monster intent on eating the population.
But what I like most is the solution to the third issue, the AIs inability to press an attack. The AI will now be more aggressive with its armies and if it sees an opportunity to capture one more settlement it will take it. This will make the AI much more competitive.My border to the east is protected by a single castle, garrisoned by the finest 500 soldiers in the empire. So far they haven’t been tested by anything else then terrible monsters.
Castles and citadels are of most use in the Netherworld where the many narrow passages make them ideal for static border defence. On the Surface they are not as useful. But in the screenshot above I found a perfect spot for a castle.
For the ‘Rivers and roads’-update our artist, Nina, makes improvements to most of the terrain graphics. The farm level in many of the terrain types can be developed to increase the food output, these ‘improved’ sectors will now be shown on the map. The screenshots below are still WIPs and might see further changes before we update Rising Empires:
11 turns into the game the Imperium has started to develop the plains along the river. Sheep herders are cultivating the more rocky regions and hunters search for prey in some of the small forests.
Another new feature on the map is rivers. Rivers, except for making the map look more interesting, also gives a large food bonus in all the sectors that it flows through. But they are hard to cross and entering a sector with a river takes twice as long. This will affect where you place your new towns and how you move your armies.Zooming out to show all lands settled by the Imperium. Scouts are mapping the land to the west and to the north.
Two days ago Rising Empires got it’s hundredth rating on Google Play. Rising Empires now has an average rating of 3.99 while Rising Empires Premium has an average of 5.00! Johan and I are very happy about this. Thanks to all of you who’ve rated Rising Empires and Rising Empires Premium.
Johan and Peter, the two designers of Rising Empires, plan to release a larger update of Rising Empires at the end of 2013. It‘s called ‘Rivers and roads’ and will allow players to connect their towns and cities with roads. Roads will provide faster movement for footmen and cavalry units.
“Building roads will work similarly to building castles and citadels. It’s really going to boost the use of engineers which up to now have been a bit pointless in the early game”, Peter says.
The update will also add rivers to the map. Rivers, while hard to cross, increase the food output of the sectors where they flow. This makes placement of new towns even more strategically important. It will also be possible to pillage enemy terrain improvements, destroying their roads.
“We’re looking forward to implementing roads since they will have a big influence on the game and how quickly you can move armies inside your own borders.”
Rising Empires is a new 4x strategy game released on Google Play and other app stores on September 21st. With an average rating of 5.0, the Premium version has been compared to classics like Master of Magic. Rising Empires was developed by the independent Swedish studio Hellhound Interactive owned by the two brothers Johan and Peter Norberg. We strive to create smart phone games which give a deeper gaming experience.
Good news! Rising Empires is now available at the GetJar app store. GetJar is one of the bigger Android app stores and claims to have 3 million downloads each day…